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Game Theory
I had the opportunity to dissect games using game theory and gain more insight into the reasoning behind why games are developed the way they are. This involved developing several common games and understanding risk/reward analysis and mathematically interpreting the options that are available to the player, which choices are best, programming the artificial intelligence at different difficulties and to determine if the game is balanced.
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Game Development
In 2D Game Development we first recreated the vector game, "Lunar Lander" where the player attempts to successfully land the ship on a platform using the least amount of fuel possible. We also created a simple 2D versus shooter using bitmaps and animation.
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Collaborative Game Development
In my collaborative game development class, our team created a basic fighting game in XNA/C# in 13 weeks. Naturally, we chose the most balanced fighting game ever created, "Karate Champ" as our inspiration in creating, "Karate Babes".